Description:
You will be a member of the VFX team, supporting Senior/Lead artists in creating and implementing real-time visual effects for mobile/webgl titles. This role is suited for someone building their technical foundation and looking to grow within the game industry.
Responsibilities
✅ Create particle effects and VFX prefabs in Unity (URP/HDRP) under Lead direction
✅ Implement effects into gameplay: skills, projectiles, hit reactions, environment ambience
✅ Maintain and iterate assets based on feedback from Art Director/Lead VFX
✅ Collaborate with Game Design and Tech Art to stay within performance budgets
✅ Organize and name assets according to pipeline standards
✅ Maintain basic technical documentation related to VFX
Requirements
✅ Degree in Multimedia, Graphic Design, Animation, or related field
✅ Personal portfolio demonstrating real-time effects (Unity or Unreal)
✅ Solid understanding of the 12 Principles of Animation applied to VFX — timing, spacing, anticipation, follow through, and secondary motion must be clearly evident in portfolio work
✅ Proficient in at least one of: 3D software (Maya, Blender, Cinema 4D) for animation/simulation, or After Effects for motion graphics and VFX clip production
✅ Basic knowledge of Unity Particle System or VFX Graph
✅ Familiarity with Shader Graph / material editor concepts
✅ Understanding of performance optimization: overdraw, texture compression, draw calls and rendering pipelines
✅ Strong artistic sensibility: timing, color, reference reading
✅ Proficient in English
| Organization | Hype Reel |
| Industry | Other Jobs Jobs |
| Occupational Category | Junior Visual Effects Artist |
| Job Location | Lahore,Pakistan |
| Shift Type | Morning |
| Job Type | Full Time |
| Gender | No Preference |
| Career Level | Intermediate |
| Experience | 2 Years |
| Posted at | 2026-06-24 5:58 pm |
| Expires on | 2026-08-08 |