Blender Lighting & Environment Artist

 

Description:

You'll build large, photorealistic interior spaces that are viewed from every direction, at different heights and distances. Every wall, corner and surface has to hold up, and nothing can be set up for only one good camera angle. Once the lighting is final, you'll bake it into lightmaps for an external GPU rendering pipeline. You deliver clean production files only, with no interactive build or viewer.

 

What we care about most: realism

Our standard for lighting and photorealism is very high, and anything that looks "CG" will not pass. We're looking for:

  • Natural, physically believable lighting that comes from real, visible light sources, with balanced exposure and no clipped highlights
  • High-resolution scanned or photo-based PBR materials at true real-world scale
  • Real-life imperfections throughout the space: subtle wear, scuffs, faint stains, dust in corners, and objects that aren't perfectly aligned. The space should feel used, not freshly generated.
  • Quality built into the materials and lighting. No AI enhancement or upscaling on final outputs.

 

Technical requirements

  • Advanced Blender skills with Cycles, and hands-on experience baking lighting
  • A clean second UV channel (UV1) for lightmaps, with no overlapping islands and sensible texel density that is highest on surfaces seen up close
  • Lightmaps exported as linear EXR (16/32-bit, with no tone mapping or colour transforms)
  • FBX (or glTF) export at real-world scale in metres, with both UV channels and full PBR texture sets, especially roughness maps
  • A well-organised, editable .blend file with all materials, lights and textures included
  • All assets either modelled by you or sourced with commercial licences, plus a documented licence list

 

Nice to have

  • Photogrammetry or photo-to-PBR material workflows
  • Experience preparing assets for custom or real-time render pipelines

 

Organization ONYX RENDERS
Industry Other Jobs Jobs
Occupational Category Blender Lighting and Environment Artist
Job Location Lahore,Pakistan
Shift Type Morning
Job Type Full Time
Gender No Preference
Career Level Intermediate
Experience 2 Years
Posted at 2026-09-25 6:47 pm
Expires on 2026-11-09